Factions + War won the poll by 1 vote! So here is a concept for it
When a colony is stablished, new buildings will be unlocked on the factory (or assembly building for the industrial concept), in which will include 2 new Utility structures and 4 new weapon structures, those being;
-Master Faction Building
*establishes what planet the Faction’s headquarters is, the building is able to control all drones (for upcoming Drone Revamp Concept) all bases and their factories settings on every planet, and political interplanetary decisions that can be made between other player factions and the Galilean Civilization.
-Faction Flag
*pretty basic, just input an ID image and the flag will appear with it, it is nearly twice as tall as a spotlight, having this structure increase your hp and oxigen cap by 30%, as so overall giving integrity for your buildings everywhere (so they don’t blow immediately when damaged)
-Basic automatic Fighter/Bomber Drone Crafter
*Produces 1 drone every 45 seconds, using 525 metal every unit, the Crafter can only produce 1 drone type at once, Fighter Drones have 2 turrets and 1 spike engine, Bomber drones have 3 standard engines and carry 6 Explosive Charges (C4), when spawned, these drones fly around the planet or stay inactive on the surface depending of the settings you input on the M.F.B.
-Drone Maintnance Station
Repairs and refuels Drones using gas and metal, based on the parts that have been damaged or lost, and the fuel needed to cap the fuel tank of the drone, takes 25 seconds to repair a drone, 5 second cooldown
- P.D.G.T Gatling turret module
Upon settings made on its panel or the M.F.B. Computer, this turret will defend enemies set by the owner, either Galileans or blacklisted players, or it can be set inactive, this turret fires 1 bullet per 0.09 seconds, for every bullet 15 metal is used
-P.D.R.M.T Missile Turret Module
Just like the Gatling Turret, this turret can have its settings changed, this turret has 4 missles that take 10 seconds to reload when fired, a missle does 100 DMG, usually taking most aircraft down, but the missles are whatwhat slow, it has 2 engines worth of speed, this turret has an interval of 4 seconds per rocket fired, to not spam them all, every rocket reloaded uses 110 metal and 50 gas
-S.L.R.M base Radar Reporter
Basically reports the state of a base it is connected to, the damage, the map of the base, overall resources, and enemies near it, it does not have guns, instead it’s made to simply report the state of a site, it can detect Galileans (If set on blacklist) and players (also in blacklist), it detects but not identify entities in a radii of 2000 studs, and identify them in a radii of 1025 studs
Base’s integrity stats:
The integrity or HP of every structure is its metal requirement summed by 50% of itself