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so basically if a planet has a number value called "invertvalue" then if within the range of the invertvalue the gravity pulls outwards instead, which is basically a fancy way of saying "lineforce gets inverted and player orientation gets flipped to match the concave inside"
NOW I CAN REMAKE THE Buried Forest, Deciduously Insulated FROM BFB 14!
9 Votes in Poll
if the nuke hits where saffara's office is located then instead of the galileans freezing the earth they instead pull off an independence day and blow up the white house if alphium decides to add it
They invited 2 condo games to the hatch
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(Edited by AidenMatthew)
(Dont stop me now reference)
Two hundred degrees That's why they call me Mr Fahrenheit!
(Edited by AidenMatthew)
11 Votes in Poll
Once you warp to proxima and back, you will sometimes get spawned in a dome with your ship stuck. For some reason even with the 880 speed requirement, you can still click on it and then select the destination to warp to while inside the dome.
The funny part? You can teleport people (even without being in a passenger seat) inside the dome to proxima somehow.
There was a unity version of this game so if roblox dies this game doesnt
Factions + War won the poll by 1 vote! So here is a concept for it
When a colony is stablished, new buildings will be unlocked on the factory (or assembly building for the industrial concept), in which will include 2 new Utility structures and 4 new weapon structures, those being;
-Master Faction Building
*establishes what planet the Faction’s headquarters is, the building is able to control all drones (for upcoming Drone Revamp Concept) all bases and their factories settings on every planet, and political interplanetary decisions that can be made between other player factions and the Galilean Civilization.
-Faction Flag
*pretty basic, just input an ID image and the flag will appear with it, it is nearly twice as tall as a spotlight, having this structure increase your hp and oxigen cap by 30%, as so overall giving integrity for your buildings everywhere (so they don’t blow immediately when damaged)
-Basic automatic Fighter/Bomber Drone Crafter
*Produces 1 drone every 45 seconds, using 525 metal every unit, the Crafter can only produce 1 drone type at once, Fighter Drones have 2 turrets and 1 spike engine, Bomber drones have 3 standard engines and carry 6 Explosive Charges (C4), when spawned, these drones fly around the planet or stay inactive on the surface depending of the settings you input on the M.F.B.
-Drone Maintnance Station
Repairs and refuels Drones using gas and metal, based on the parts that have been damaged or lost, and the fuel needed to cap the fuel tank of the drone, takes 25 seconds to repair a drone, 5 second cooldown
- P.D.G.T Gatling turret module
Upon settings made on its panel or the M.F.B. Computer, this turret will defend enemies set by the owner, either Galileans or blacklisted players, or it can be set inactive, this turret fires 1 bullet per 0.09 seconds, for every bullet 15 metal is used
-P.D.R.M.T Missile Turret Module
Just like the Gatling Turret, this turret can have its settings changed, this turret has 4 missles that take 10 seconds to reload when fired, a missle does 100 DMG, usually taking most aircraft down, but the missles are whatwhat slow, it has 2 engines worth of speed, this turret has an interval of 4 seconds per rocket fired, to not spam them all, every rocket reloaded uses 110 metal and 50 gas
-S.L.R.M base Radar Reporter
Basically reports the state of a base it is connected to, the damage, the map of the base, overall resources, and enemies near it, it does not have guns, instead it’s made to simply report the state of a site, it can detect Galileans (If set on blacklist) and players (also in blacklist), it detects but not identify entities in a radii of 2000 studs, and identify them in a radii of 1025 studs
Base’s integrity stats:
The integrity or HP of every structure is its metal requirement summed by 50% of itself
My biggest problem with SSE2 is with how boring late-game is. There's no incentive to build colonies unless the server is dying. I would add some sort of statistic in the main menu showing how many bodies you've made a colony on, and what bodies you've never made a colony on.
Another idea I have is that there could be an extended plot in late-game, but I think SSE2 is a bit too far into development to make an abrupt change like that.
But that's just my opinion, what problems do you have with SSE2? I just wanna start a bit of conversation and see what people's opinions are.
6 Votes in Poll
Fauna flora concept won the poll so here is a concept, it needed alota brainstorm
1. Mars:
Gleep Gleebus
Desc: this species is a bran new larva like creature born after terraforming mars, it is preyed by Martian sand worms, Its size is somewhat just a little bigger than a robloxian/human’s leg, it also can be pet when clicked, making a larvar screaming noise, if pet too much too fast it might explode and kill anyone in a radius of 20 studs, jumping on it will make you jump higher, but will not cause anything to the gleep.
2. Ganymede
Porphyrios
(Really bad hand draw reference)
Desc: Porphyrios is a giant Squid like Leviathan, though it is not a squid it has similar attributes such as giant red muscle textured tentacles with purple glowing spikes with them, located on the back of the body, the main body (front) is completely covered by shell of a yellow texture, the leviathan is somewhat passive but has a chance of going hostile when approached, he also can be damaged by the tentacles, 21 charges can kill him giving you a badge called “Ryley would be proud”
3. Titan:
Megalo
These titans would surge after terraforming Titan, and they will wander titan’s skies, they have large gas balloons that keep them flying in the air like balloons, they are passive, they also only surge if the terraforming is done with less than 8 structures on the ‘surface’, they have the size height of 17 shedletskies stacked,
4. Venus
Tenticlers
They literaly are just a brown ish like bug half the size of a human leg, they wander Venus when terraforming is initiated, and number will grow when terraforming is completed, when it touches a human/Roblox it will dig itself inside the player, then the player will procedurally lose hp ( -1hp per 3 sec) till it’s on 30hp, from there the lower body gets a bloody textured and the player explodes, letting go 9 more bugs, the only way to cure thyself is to go to space
Time Travel is technically possible in the game, by simply warping to Proxima and re-warping back until you get a server with Earth.
Sorry for not posting the concept it’s hard to put all the features at once, but it coming, and I believe yall will like it
Have this as a sneakpeek of the concept
(Planets not to scale)
(Edited by PhazeHMI)
8 Votes in Poll
Basically instead of nibiru coming to destroy earth its theia
It would be like 1 in 1000
Earth wouldnt be destroyed but it would become a lava world and you wouldnt be able to make bases on earth cuz well u cant place stuff on earth cuz the game is like that and u would die instatly cuz of the lava