Teams are created by spawns. They determine your affiliation and access permissions to celestial bodies, structures, and vehicles. Teams are mostly based on planetary systems, and each team corresponds to a specific planet or group of moons. You are automatically placed into a team when you spawn on or colonize a body. The table of contents will contain the following information: team name, color, and celestial bodies associated with each team.
Table of Contents[]
Teams[]
Solar System[]
Olive (Sun)[]
Dark Stone Grey (Mercury)[]
Cool Yellow (Venus)[]
Medium Blue (Earth)[]
The default team when you first load into the game.
Smoky Grey (The Moon)[]
Team is destroyed once Nibiru destroys The Moon.
Crimson (Mars)[]
Maroon (Alcaeus)[]
Dark Taupe (Asteroid Belt)[]
Cocoa (Jupiter)[]
Mauve (Io)[]
Brown (Europa)[]
Medium Stone Grey (Ganymede)[]
Black (Callisto)[]
Buttermilk (Saturn)[]
Pastel Brown (Inner Saturnian Moons)[]
Shared team across Saturn’s smaller moons.
Bright Orange (Titan)[]
Pink (Iapetus)[]
Toothpaste (Uranus)[]
Bright Bluish Green (Uranian Moons)[]
Bright Blue (Neptune)[]
Medium Red (Proteus)[]
[]
Reddish Brown (Kuiper Belt)[]
Kuiper Belt team activates when a player sets spawn on any outer dwarf planet.
Dark Blue (Nibiru)[]
Difficult team to achieve.
White (Space)[]
A special team used when the spawn is in space or on a planet with no team (Formerly the Rogue Team)
Light Grey (Neutral)[]
This temporary team is assigned if Earth is under attack by the Galileans but before Nibiru destroys it.
Proxima Centauri System[]
Bright Yellowish Orange (Proxima Centauri)[]
Crimson (Hathor)[]
[]
Smoky Grey (Thoth)[]
Burnt Sienna (Osiris)[]
Mauve (Nephthys)[]
White (Space)[]
Same as in the Solar System — used when the spawn is in space or on an object that does not have a team.
Light Grey (Neutral)[]
Assigned when entering the Proxima system before establishing a spawn.
Additional Notes[]
- Teams are often essential for access to locked resources, claiming territories, and protection from other players or events.
- Spawns determine team assignment; removing a spawn can remove a team.
- Spawns create teams that prevent the server from ending when the team is from a planet or moon that is terraformable.