
One of the game's current thumbnails, showing Mercury behind a ship in flight.
Solar System Exploration 2 was originally conceived as a story-driven game based on the player discovering the Earth to be barren of human population and embarking on a journey to find the missing population. Eventually, it came into its modern form, essentially a remake of the classic Solar System Exploration but more fleshed out.
Alpha (2021)

The first model of Mars, cobbled together through the adversity of modeling errors
Early September
- Work first started on a gravity script. Later the script is mostly finished but lacks a functional camera.
- The Moon, the Sun, and Mars were present in this test, though Mars had a much different model.
September 12
- A camera script that works with the gravity is added.
- The game is first published to Roblox.
- A video demonstrating the gravity is uploaded to YouTube.

Earth's first model, removed in this update.
September 17
- Tweening added to the camera, making its movement smoother.
- Shipbuilding is programmed in a separate place then added to the gravity test.
- A new mesh for Earth was created, which had each continent split into its own mesh rather than there being one large mesh.
- Seats are made to work with the walking script.

Here's an old screenshot or something, I can't fit it elsewhere.
September 18
- Spheres of influence are added.
- Walking no longer breaks when getting out of a seat.
- By this point, all of the inner planets have been added.
- Vending machines are added.
- Mars got its second model.
- Fuel from propane tanks is now required for ships to run.

The runway with the old space center in the background
September 19
- A refueling pump and a runway are added. The runway was briefly removed.
- It is unknown when the NPCs Eric and Koller were first introduced, but it was likely around this time.
September 20
Work on a gravity rewrite begins.
September 22
Thumbnails updated.
September 23
Gravity and control rewrite finished. Player camera and controller scripts are combined into one.

An early test of domes.
September 25
- Basic dome building added.
- Gravity now weakens when traveling further from a planet.
- Explosive charges added.
- Europa's subsurface ocean can now be accessed via charge.
- More walking sounds added.
September 26
- "Venus prison" glitch patched. Previously, players could fall back to the planet they died on after respawned. This most commonly occurred with Venus, so it became associated with this glitch.
- Rocket Engine part now has the same model as the Surface Engine in Sidereal Expedition.
- Glitch patched that caused players to stop moving while walking.
September 28
- Control panel GUI moved to the bottom left of the screen rather than the top left, where the chat would obscure it from view.
September 29
- A new chat system is created for NPCs.
- A script is added that plays songs based on how close a player is to a certain planet.
- A basic ice cap is added to Mars in preparation for a terraforming update.
September 30
- New chat system fully implemented.
- Mars now has a terraforming percentage.
October 1
- Miners can now be built to passively collect cash.
- Vending machines can be built on other planets.
- Custom spawn locations can be built on other planets if they have a vending machine.
- Added terraformers, which will change the terrain of planets to make them more like Earth and suitable for new players.
- Ships now stop being controlled when the player jumps.

Mars was split into 8 meshes to increase the triangle limit.
October 2
- Mars got its third model.
- Martian terraforming script updated to suit this model.
October 4
- Venus is given a new model and has a terraforming percentage, but these changes are not published until the next day.
- The vending machine is moved backwards to prevent clogs with the sawmill.
- Ganymede, Callisto, and the Saturnian moons are added. They have no content and are merely textured spheres.
October 5
- Venus can be terraformed.
- The saw tool was added, which allows parts to be removed from a ship.
- Ships despawn if not piloted for three minutes.
- More hammer sounds added.
- All players can hear the sounds coming from a hammer or saw, rather than the sound playing locally.
- An extra conveyor is added to the sawmill, which moves parts in a different direction randomly.
- Gravity of new moons fixed.
- Venusian clouds get a new texture.
October 8
- Venusian clouds retextured once again.
- The Spike Engine is added, which makes ships go thrice as fast at the same fuel consumption rate as the classic engine.
October 9
- Computers added.
- Mercury can be shrunk by repeated detonation of explosive charges.
- Removed forgotten code that allowed players to purchase items for free if they could not afford them.
- Fixed glitch that allowed players to sell their items multiple times.

October 10
- Added sand leeches.
- Titan now has an atmosphere, surface model copied from Venus, and a methane ocean that harms players on contact.
- Wildcard Blueprint added. It only allows for the construction of methane miners.

Solid Fuel Rocket
October 12
- Added paint gamepass and tool.
- Rocket fuel tank retextured.
- Briefly added solid rocket boosters before they were removed.
- Propane tanks now have a maximum capacity of 40 fuel but start with 20 due to oversights.
- Rocket fuel tanks now provide 200 fuel.
October 13
- Rocket fuel tank capacity reverted to its original value.
- Propane tanks now have a capacity of 20 fuel.
- Moonstones are now worth $350.
- There is now a maximum of three moonstones that can be collected at once.

October 15
- Added title screen.
October 16
- The camera now locks to the ship while in flight.
- Title screen elements re-positioned.
- Skybox changed.
- Domes can now be built on Mars using the Wildcard blueprint.

There was time when I wasn't sure which model looked better; In hindsight, what drugs were I on?
October 18
- Mars gets its fourth model, now being comprised of smooth terrain.
- Tools adjusted to fit smooth terrain planets and part planets.
- Water on Earth is no longer hazy and has an animated texture. This fades away at a distance, like the sky.
October 19
- Added swimming.
- The Moon now has a smooth terrain model.
- Fixed glitch that stopped character animation at random times while walking.
- Martian water is now animated like Earth water.
October 20
- Venus now has a smooth terrain model like Mars and the Moon.
- Added water animation to Venus.
- Swimming is now possible in Venusian liquids.
- Venusian clouds retextured yet again.
Beta (2021)
October 24 - Beta 1 Prerelease 1
- Callisto is now composed of smooth terrain rather than a mesh.
- Alien radar tool added.
- Callisto aliens will attack Earth if provoked with an explosive charge.
- Earth can be frozen by the provoked aliens.
October 28 - Beta 1 Prerelease 2
- Europa and Ganymede are now composed of smooth terrain.
- Europa has many ice shells.
November 3 - Beta 1 - Galilean Moon Update
- Io has lava caves.
- Added Phobos.

Yes, it was that ugly.
November 6 - Beta 2 - Nibiru
- Nibiru, the rogue planet from SSE1, makes a return. It can destroy the Earth and the Moon.
November 14 - Beta 3 Prerelease 1
- The controller is reworked for the second time. This fixes issues with getting stuck in ditches easily, slowing down on certain surfaces, and other minor annoyances.
- Swimming is temporarily omitted from the controller because it is not finished.
- The ability to move the camera while sitting is restored. The camera still moves with the ship.
- Tittle screen temporarily disabled.
November 14 - Beta 3 - Controller Rewrite
- Swimming re-added to the controller.
- Jumping tweaked.
- Title screen restored.
November 15 - Beta 4
- Added Deimos.
- Deorbiting Phobos or Deimos now results in a ring forming around Mars.
- Fixed glitch that caused controller to partially break after death.
- Gyro now turns off while in freefall.
November 21 - Beta 5
- Tutorial added.
- Players will no longer be assigned to teams without a spawn.
- Minor terrain adjustments.
November 23 - Beta 6
- Landing sounds added.
- Falling, idle, and jumping animations added.
- Patched glitches with jumping being too powerful.
- Player no longer falls over as much.
- Gyro once again still active while in freefall.
- Nibiru no longer destroys Earth from too far away.
- Martian mountains now have snowcaps.
- Added Factories.
- Koller now sells factories in place of wildcards, which are now exclusive to the Factory.
November 24 - Beta 7
- Factories now indicate charge required to produce certain items.
- Arrow keys now work for the controller.
November 25 - Beta 8
- Patched glitch that caused players to get stuck in small holes in the ground.
- Menu text size now slightly smaller.
- The flashlight can now be pointed at things by moving the mouse.
- The alien signal radar must now be purchased from Eric.
- Players will be automatically transferred to the team of Mars or Venus when Nibiru destroys Earth.
November 26 - Beta 9
- Koller becomes depressed when Nibiru gets too close.
- The space center no longer remains in space after the destruction of Earth.
- Depots added, can only be produced by factories.
- The source of ore for a factory can be changed.
- Patched glitch that prevented players from spawning properly on Venus or the southern hemisphere of Mars.
- Slightly modified the Factory model.
- Nibiru has a different starting location.
- Nibiru no longer leaves the remains of the Moon.
- Chunks of earth will fade away and/or despawn.
November 26 - Beta 10
- Depots now have 6 pipes which can draw ore from multiple miners, concentrating it in one place.
- Added refuelers that can be constructed by players, using ore stored in a depot or miner.
November 27 - Beta 11
- Gravity no longer breaks after the destruction of the Moon.
- Fixed oversight that made only one of the Depot pipes functional.
November 28 - Beta 12
- Added Russell's Teapot and its badge.
- Added a "game over" screen and a badge.
- Depots no longer break upon attempting to attach something that cannot supply it with ore.
- Players no longer start swimming from too far above oceans.
December 18, 2021 - Release 1
- Removed the vending and sawmill from spawn.
- Added personal plots, which contain modified versions of the vending and sawmill.
- Improved the tutorial.
- Retextured Nibiru.
December 24, 2021 - Release 2
- Added to terrain to Mercury, Io, Mimas, Enceladus, Tethys, Dione, Rhea, and Titan.
- Added Iapetus to the Saturnian system, which was previously forgotten.
- Remade the Martian terrain.
- Added the moons of Uranus: Puck, Miranda, Ariel, Umbriel, Titania, and Oberon.
- Made basalt lighter.
- Added a few salt areas to the Moon.
- Added dust particles to Venus.
- Added wind sounds to Venus.
- Added a fog effect to Venus.
December 26, 2021 - Release 3
- Added the Headlight, which provides players with light for searching dark areas.
- Added the Space Station Core, which can anchor a ship in space above a planet or moon.
- Vending machines now produce free Hulls in the place of Pallets.
- When both Phobos and Deimos have been de-orbited, a moon called Ike will form near Mars from the debris. It has a similar appearance to Earth's moon.
- Depots, Miners, Refuelers, and Factories will be destroyed when their owner leaves the game.
- Added the Spirit rover as an easter egg on Mars.
- Added an SSE1 spacecraft buried in Ganymede as an easter egg.
- Adjusted Mars' atmosphere to its new size.
- Changed the cloud texture for Earth and Mars.
- Added Triton.
- Added a log cabin on Triton for use in a later update.
- Miners now become more efficient if they are further from Earth.
- Depots, Miners, Refuelers, and Factories can now be placed on any body other than the Earth and the Moon.
- The badge "It's not rocket science..." was renamed to "Rocket Science".
January 1, 2022 - Release 4
- Added a monolith to Ganymede.
- Added the Chrysalis and the Entity.
- Fixed the incorrect cost of the Refueler.
- Fixed holding extra Moonstones.
- Fixed the oversight that made the Hexagonal Fuselage not provide any fuel.
- Added Police cars and Agent squids.
- Re-enabled the loading screen.
January 6, 2022 - Release 5
- Remade the animation of Earth's destruction.
- Made some adjustments to walking.
January 15, 2022 - Release 6
- Replaced Nibiru's placeholder texture.
- Partially fixed an issue that caused planet appearances to break late game.
January 16, 2022 - Release 7
- Patched plots not re-opening when its owner leaves.
- Properly fixed the planet appearance issue.
- Made alien ships de-spawn to reduce lag.
- Fixed the oversight that causes parts to "teleport" when hammer them.
- Replaced the Hull on the vending with the Catwalk.
January 17, 2022 - Release 8
- Added the Nibiru Tracker.
- Fixed oversight that allowed users to enter the game without completing the tutorial.
January 24, 2022 - Release 9 - The Industrial Update
At the time of its release, Release 9 was the largest update, with 22 features according to this list. This update focused mainly on making industry more useful.
- Repainted Ganymede and Callisto.
- Adjusted the color palette of the terrain.
- Added the "Moon destroyed" and "Passed Jupiter" indicator lights to the Nibiru Tracker.
- Added a custom health bar and added a new air bar.
- Added the Cockpit part, which prevents players from suffocating in space.
- Added the Air Tank tool, which can be bought from Eric.
- Made it so players are automatically assigned a spawn if they have not yet touched one.
- Machines placed will be pivoted to the player's look direction, instead of towards the poles, so they can be oriented at will.
- Added "out" pipes to the Depot to make the control panel more clear.
- Split the Wildcard into the Fracker and the Dome.
- The Custom Vending and the Miner are now called the Mill and the Drill respectively.
- The ore resource is now known as metal.
- The Mill requires natural gas and metal to function, rather than using cash.
- The Refueler now uses natural gas rather than metal.
- The Depot now has a maximum capacity for metal and natural gas of ten thousand each.
- Depots and Drills can no longer be withdrawn from for cash.
- The Depot's processing functionality now belongs to the new Macerator structure.
- Crates can now be spawned from the Vending on Earth.
- Crates can now be loaded with metal from Depots or Drills.
- Crates can be returned to Earth to have their contents sold.
- Ships can be locked to prevent stealing.
- Parts that come from a Mill are automatically assigned to the player who dispensed them.
January 26 - Patch 9.1
Reduced interference with default player controls, somewhat solving the infamous Pinball Glitch.
February 5, 2022 - Release 10
Release 10 was envisioned as an extension to Release 9, mainly tweaking and improving upon the features it added.
- Made the camera smoother.
- Fixed GUI errors.
- Properly anchored the Nibiru Tracker.
- Explosives can no longer destroy other players' structures.
- Ganymede can now be terraformed.
- Planet teams only appear when a spawn is placed on the planet.
- In order for a spawn to be placed on a planet, there must be at least one public factory and public mill, both connected to a source of metal.
- Spawns will be destroyed if their placement conditions are no longer met.
- One of seven game-over screens will be shown when every planet becomes pre-industrial, depending on certain conditions around the event.
- The air bar and approach flavor text no longer appear in game-over screens.
- The "charge" counter on Factories now correctly refers to metal.
- Factories can no longer produce Air Tanks.
- Added the Water resource, which can be stored in depots.
- Re-introduced the Dome structure, which takes in Water to make its inside breathable for players. There is also a section which can produce Air Tanks when Metal is also provided.
- Added the Prospecting system, which makes certain regions of planets hold more of one resource than others. This means most planets will not have natural gas.
- Frackers can no longer be withdrawn for cash, which was meant to be done in Release 9.
- Depots can be loaded with metal and fuel from ships.
- Added plots to South America and alternate versions of Koller and Eric to fit.
- Added Pluto and Charon.
- Moved Russell's Teapot to be more between Earth and Mars.
February 6 - Patch 10.1
- Start button no longer breaks on post-Earth servers.
- Stoffschild can now pawn crate contents properly.
- Added Dome, Flashlight, Signal Radar, and Prospecting Pickaxe buttons to the Factory.
- Servers now allow up to twelve players.
February 6 - Patch 10.2
- Fixed explosives not destroying buildings properly.
- Players can no longer switch their spawn to another continent while still on Earth's team.
- Drills with very high yields now finish descending.
- Mars Rocks, Mercury Rocks, and Core Rocks can now be dropped properly.
- Fixed Sand Leech behavior to work with the current controller.
- Mars Rocks now properly spawn before the Leech ascends.
February 12 - Release 11 Prerelease 1
- Removed the money-giving GUI that was in private servers.
- Added a new server option tool in private servers, which is wielded by the server's owner.
February 12, 2022 - Release 11
- Properly implemented the base-saving system in the private server tool.
- Activating the Monolith on Ganymede will prevent guards from spawning there.
February 13 - Patch 11.1
Fixed a bug that caused the Monolith to not activate.
February 16, 2022- Release 12
- The freezing of Earth will cause the game to end if no planets are terraformed.
- Each Depot has a unique number.
- Reworked Crates so they do not have to be loaded individually.
- Reworked the Computer to allow delivery and pickup from Depots. This feature was not finished before the update was released.
- Frackers are destroyed when their owner leaves.
- Optimized part gravity to reduce lag.
- Updated the gravity script used in the tutorial.
- Servers will end properly in the case of a game-over scenario.
February 20 - Patch 12.1
- Computers will load Fuel from Depots.
- Computers will unload Fuel to Depots but leave 200 still in the ship.
- Computers can now deliver to a Depot not owned by its builder.
- The Depot now has lights that allow its sign to be read more easily.
- Blueprint icons for the Depot, Drill, Factory, Fracker, Mill, and Refueler have been changed.
- The Explosive Charge has a new tool icon and model.
February 21, 2022 - Release 13
- Explosive craters updated. They will no longer destroy ships.
- Dirt fragments launched by explosives will settle back into the terrain instead of disappearing.
- Added the "Annoyance" badge, which is awarded to players who say "creator", "dev", "owner", or something similar while Alphium is in the same server.
- Added the "Moon Ju-jitsu Class" badge, which is awarded to the player when they fall to the core of the Moon during its destruction.
- Added the "Egg Hunter" badge, which is awarded to players who find at least three Easter Eggs.
- Increased the density of Natural Gas on Venus post-terraforming.
- Propane Tanks, Boat Hulls, Control Panels, and Catwalks can be painted.
- Fixed the icons of the Depot and the Dome.
- Added icons for every Blueprint.
- Rocks will stack into one tool when picked up.
- Computers now approach Depots more slowly.
February 21 - Patch 13.1
- Fixed bugs involving Moonstone stacking.
- "Moon Ju-jitsu Class" is properly awarded only when the Moon is destroyed by Nibiru.
March 3, 2022 - Release 14
- Size of Saturnian rings adjusted.
- Buildings now have a limit on how close they can be to each other.
- Fixed the glitch that caused players to be flung when respawning on a different planet then where they died.
- Tried fixing the seat glitch, but it didn't work.
- Removed Puck because it was too small.
- Added the Maneuvering Unit tool, which can be produced by Factories.
- Fixed rock floating since a tool for boosting out of holes was added.
- Ike renamed to Typhon.
- Adjusted how Typhon forms.
- Shockstones will spawn on Typhon.
- The source of light will now point towards the Sun.
- Brightness will change depending on distance from the Sun.
- The spawn requirement for factories increases depending on the amount of players in the server.
- Modified the building Eric resides in.
- Eric will descend into insanity as Nibiru approaches.
- Players who join an old server would be given the option to join a new one, but this prompt never appeared properly.
- The Annoyance badge now properly requires Alphium to be in the same server.
March 4 - Patch 14.1
- Increased the distance limit for the Dome.
- Decreased the distance limit for Mills, Factories, Frackers, and Macerators.
- Added the distance limit for Drills.
- Fixed the new seat flinging.
March 5 - Patch 14.2
- Cockpit fixed.
- Added Floodlights.
- Decreased the distance limit for the Depot.
- Reworked seats, which broke them even more.
- Players will no longer strangely float while walking.
March 6 - Patch 14.3
Finally fixed seat flinging.
March 12, 2022- Release 15
- Extended the title screen soundtrack.
- Added music to the rest of the game.
- Fixed a bug that caused the health and air bars to not display the correct value.
- The flag easter egg on Iapetus is now properly counted towards the Egg Hunter badge.
- A 3-minute timer will begin and expire before a planet becomes unspawnable.
- Shockstones can be sold or macerated for a value of 2,000.
- Shockstones will no longer despawn.
- Typhon will solidify and stop producing Shockstone.
- The formation of Typhon will cause the rings of Mars to fade.
- Koller and Rico sell Frackers instead of Spawns.
- Rico now has a building to occupy.
- Rocks can only be picked up by the person who excavated them until two minutes after the excavation.
- Eric and Stoffschild can sell explosives and terraformers in bulk.
- Fixed some glitches with Mercury and Core rocks.
- Made the "new server" prompt actually appear.
March 16 - Patch 15.1
- Made the NPC purchase system more secure.
- Shockstone no longer suffers the old moonstone stacking glitch.
March 17 - Patch 15.2
Re-enabled the server tools.
March 18 - Patch 15.3
- Added some more exploit protection.
- Fixed Koller not selling the Mill properly.
March 19 - Patch 15.4
- Patched some tool-related exploits.
- Ships are properly destroyed when the last part is sawed off.
April 16, 2022 - Release 16 - Bigger and Better

The Galilean Moons in Release 16.
Release 16 was mainly focused on enlarging the objects of the Solar System and expanding upon their currently present features, hence the nickname "Bigger and Better". Additionally, it added the backbone of space agency features similar to those present in Sidereal Expedition.
Terrain Revamps
- Mercury, Venus, Mars, The Moon, Io, Europa, Ganymede, Callisto, Mimas, Enceladus, Tethys, Dione, Rhea, Titan, Iapetus, and Triton have been remade.
- Earth is now composed of terrain.
- The size of many objects have been adjusted. Earth is twice as large as it was previously; Mercury, Titan, Ganymede, and Callisto are now 0.375 times the size of Earth, rather than half; Venus and Mars are twice as large as they were before; The Sun, Jupiter, and Saturn are significantly larger.
- Several astronomical objects have been moved.
- Earth's destruction has been modified significantly to work with smooth terrain.
Europa's Oceans
- Added the Trapfish to Europa's bottom layer.
- Europan Cave Squid have been remodeled and have a new AI, making them attack players.
- Europa's oceans are less glitchy and can now be entered via walking.
- More diverse corals are present in one of Europa's layers.
The Galileans
- Callisto now contains a large subterranean city with flying cars and pedestrians.
- Added the Galilean Scout ship, which approaches interesting locations and probes them.
- Replaced the regular Galilean fighting ships with a sleeker model and more interesting crash.
- Added the Galilean Stealth Bomber, which carpet-bombs colonized planets and destroys buildings.
- Remade the Galilean military base on Ganymede.
- The Galilean mothership has been remade and will focus more on destroying human industrial capacity in the event that Callisto is nuked.
- An alternate version of the mothership will appear and siphon away Earth's water in the event that players attempt to industrialize Callisto.
Mission Control
- Added a Mission control building to North America and an alternate version to fit South America.
- Re-introduced Romilly from Sidereal Expedition, serving a similar purpose.
- Romilly offers a mission to nuke Callisto.
Additional
- Titan can now be terraformed, causing the surface to become a snowy layer that floats above a lower layer.
- Triton and Enceladus now have cryovolcanoes.
- Trees will spawn on Venus, Mars, and Ganymede when they are terraformed.
Fixes
- Drills and prospecting pickaxes can no longer be used without ground below them.
- Fog no longer causes distant objects to appear yellow.
- Mills will connect to the proper side of a depot instead of the same one every time.
- Fixed the descriptions of Callisto and Typhon not appearing.
- Added a description to Sun and modified that of Iapetus.
- Expanded the dialog GUI to prevent some options from being cut off.
April 16 - Patch 16.1
- Added more plots.
April 16 - Patch 16.2
- Enabled pedestrian spawns.
- Removed basalt from wreckages.
April 17 - Patch 16.3
- Small changes that were meant to mitigate lag.
April 17 - Patch 16.4
- Made certain structures despawn properly.
April 18 - Patch 16.5
- More lag reduction.
April 19 - Patch 16.6
- Fixed glitches and lag with fighter destruction.
- Patched issues with Earth's swim height.
April 20 - Patch 16.7
- Removed the ocean textures to reduce lag.
April 23 - Patch 16.8
- Updated the game to use StreamingEnabled.
April 24 - Patch 16.9
- Changed plots to cause less server lag.
April 25 - Release 17 Prerelease 1
- Slowed Glow Beetle spawning.
- Made Trapfish despawn.
- Fixed the Moon's destruction.
- Nibiru is no longer invisible.
- Nibiru no longer breaks when impacting Earth.
- The Nibiru Tracker now displays the correct number of radii.
- Limited mobile controls are implemented but cannot be used because the game is not yet available to mobile devices.
- Player-made spawns now rise one stud higher.
June 15, 2022 - Release 17

The thumbnail added to the game with Release 17.
- Added mobile controls officially.
- The hammer has a GUI to assist with building on mobile.
- Updated controls and parts in the tutorial place.
- Replaced the thumbnails with a new one.
June 20 - Patch 17.1
- Fixed a bug that allowed ships to run out of fuel in the tutorial place.
- Fixed mobile ship control GUIs appearing on a PC in the tutorial.
- Made zooming less sensitive on mobile.
- Fixed a glitch with StreamingEnabled that caused players to fall through the ground upon spawning.
June 20 - Patch 17.2
- Fixed mobile ship control GUIs appearing on a PC.
- Increased the spawns of Galilean pedestrians.
- Slowed down influence switching to hopefully reduce server-side lag.
June 21 - Patch 17.3
- Optimized part gravity.
- Optimized Europan Cave Squid.
- Added an explosive giver to the VIP menu.
June 23 - Patch 17.4
- Fixed the gravity wells of Mars and Typhon.
- Made Deimos slower.
- Increased the blast radius of Phobos.
- Plots will randomly have concrete replaced with a different material.
- Added hacky trash collection.
- Fixed the transphobe machine.
June 23 - Patch 17.5
- Optimized industrial structures.
- Fixed the gravity well of Callisto.
June 23 - Patch 17.6
- Switched more while loops to use the RunService.
- Updated the square icon.
July 12 - Patch 17.10
- Rewrote Nibiru's main script.
July 14 - Patch 17.11
- Made Nibiru slower.
- Made Nibiru's badge awarding work properly.
July 14 - Patch 17.12
- Removed trees.
- Hopefully reduced the load from ocean meshes.
- Fixed the "Earth Orb" glitch.
- Made air run out less quickly.
July 18 - Patch 17.13
- Hopefully the final lag update, rewriting every Europa creature and the pedestrians of Callisto.
July 21 - Patch 17.14
- Improved mobile controls by making the zooming less trigger-happy and jumping easier.
- Re-added trees.
- Made the thumbstick more sensitive.
July 23 - Release 18 Prerelease 1
- Made the hammer less confusing on mobile.
- Made Depots, Factories, and Mills able to take in resources at consistent speeds regardless of lag.
July 23 - Release 18 Prerelease 2
Fixed the following glitches with the machines:
- Depots refilling too quickly
- Lack of maximum capacity
- Dupe via connecting a depot to itself
These glitches mainly arose from the developer stupidly using math.max instead of math.min, even though she knew the difference and would not make that mistake should she have thought longer than a minute.
July 24 - Release 18 Prerelease 3
- Parenthesis in the wrong place. WTF?
- Redid a patch for the tutorial place which somehow got undone at some point. also WTF.
July 24 - Release 18 Prerelease 4
- Fixed domes not working properly, as per usual.
- Made alien invasion actually happen when triggered.
- Made the limits on fighter and bomber count actually be taken into account.
- Awaiting further fixes on the alien invasions...
July 28 - Release 18 Prerelease 5
- Made the jump button not activate when the ship controls are being used on mobile.
- Players can now walk while using the hammer tool on mobile.
- Fixed a glitch that caused factories to take in resources too quickly.
August 1 - Release 18 Prerelease 6
- Buildings will now rise at a fixed rate, usually to complete in three seconds.
- Fixed problems with the Refueler.
- Used network ownership in scripts to fix physical delays.
August 5, 2022 - Release 18 - The Detailing Update
- Added the Detailing Mill, which can produce a new selection of parts.
- Removed some buttons from the regular Mill, which are now available on the Detailing Mill.
- Reorganized the buttons on the Mill.
- Made the appearance of buttons on the Factory more consistent with the mills.
- Rewrote the jetpack. It now moves forward and backward when R and F are pressed. It can be refueled by clicking the Refuel button while near a Refueler.
- Seats renamed to Passenger Seats.
- The Control Panel now includes a seat by default.
- Fixed input lag with the Control Panel.
- Added the following parts: Rover Chassis, Panel, Window Panel, Door Panel, Hull, Wing, and the Fin.
- Added the Rover Controller, which can move parts slowly across a surface without the need for rockets.
- Added the Junction, which functions similarly to a Depot, but has three inputs, two outputs, and a maximum capacity of 1,000 for each resource.
- Made the fall animation not play all the time.
- Fixed the glitch where the game sometimes wouldn't start after the button was pressed.
- Computers, when collecting excavations, now convert the rocks to ore in crates and will follow the player upon the conclusion of the task.
- Computers more effectively navigate out of situations where they are stuck.
- Crates can extract ore faster.
August 7 - Patch 18.1
- Decreased the depth at which metal concentrations begin to increase on Mercury.
- The descent process of Frackers and Drills is now fixed to happen in five seconds.
- Frackers and Drills will extract resources at a constant rate regardless of lag.
- Prospecting no longer requires the calling of a function on the server, removing input lag.
August 12 - Patch 18.2
- Changed how Galilean Fighter ships burn upon crashing.
- Used network ownership for the Fighter.
- Improved the Fighter AI. It will crash less and shoot more accurately.
- The Mothership no longer gets stuck trying to exit Callisto.
- Fighters and Stealth Bombers now only spawn when the Mothership is within a certain proximity of any player; Fighters spawning when a player is within sixteen thousand studs, and Stealth Bombers spawning within thirty-three thousand studs.
- The first spawn placed on a planet will include a fountain.
- Spawns now rise correctly, supposedly.
August 13 - Patch 18.3
- Spawns are not broken because I bothered to test them this time.
September 25, 2022 - Release 19 - Outer Planets Update

The thumbnail added to the game with Release 19. The original screenshot was a fan contribution from Mecha.
Fixes
- Fixed Z-fighting with the rings of Mars.
- Added animation and fog effects to water.
- Rewrote swimming code.
Gamepasses
- Added the Summoning Staff gamepass for private servers.
- Added a donation gamepass.
- Added a Night Vision goggle gamepass.
Uranus
- Remade the terrain of the Uranian moons.
- Added descriptions to the Uranian moons; Miranda, Ariel, Umbriel, Titania, and Oberon have the following descriptions respectively: "A world turned inside-out", "Entrapping the forsaken", "Dangerous if ingested", "A monument to the forgotten", and "Vestige of the unholy".
- Miranda slowly spawns Shockstones.
- Ariel is now hollowed out, containing a crystal cavern.
- Detonating an explosive on Umbriel will spawn Ball Lightning, which can be put in an alien processor to create a Drive.
- Titania now has a monolith, paving the way for the Interstellar update.
- Oberon contains the Bled Entity, which will consume any players standing on its surface for too long.
- Trapping the Bled Entity yields a badge.
- Inside Ariel, Bled Elements will spawn, which can be used to lure the Bled Entity
Callisto
- Saffra dialog expanded.
- Saffra now offers a mission that allows the trading of a "shiny" object for an Alien Processor.
- Disabled the spawning of Scouts because they caused a lot of lag.
- Modified Galilean ship behavior.
Other
- Added the Labyrinth.
- Changed the Chrysalis Entity's dialog.
- Added the Alien Processor.
October 1 - Patch 19.1
- Fixed a glitch that causes fog to break when entering Titan.
- Expanded Ganymede's sky to fit.
- Fissures are now prevented from spawning near buildings on Titan.
November 24, 2022 - Release 20 - Tutorial Update
Tutorial
- Added new buildings to the tutorial world, including a wall.
- Rewrote the dialog tree for the tutorial.
- Ships can run out of fuel in the tutorial, and will be respawned in that case.
- Added the Red Planet, a Mars analog.
Industry and Parts
- Factories have a new look, and have variations in details.
- The Detailing Mill is now called the Station Mill, and has a brand new look. It is also very large to accommodate for the sizes of parts it produces.
- The classic Mill takes on the appearance of the former Detailing Mill.
- The Hull is now 16x2x8 instead of 12x2x8.
- Crates will no longer be able to transfer metal into a ship on their own. They still contribute to the metal capacity of a ship.
- Added four new parts:
- The Metal Transfer Pipe, which moves metal into a ship four times faster than crates used to.
- The Monitor, which allows the tracking of how much metal is stored in a ship.
- The Mobile Factory, which functions like a factory, but can be attached to a ship like a part and draws from its supply of metal. It is meant for use in space stations, in lieu of proper factories, which were prevented from being placed in space in previous updates.
- Light blocks, which are more expensive than Headlights, but emit light in more than one direction and can be recolored.
Bugfixes
- Panels and the likes now have certain areas made massless, so they are properly affected by gravity.
- Ships will no longer fling when exited by a player.
- A player entering a passenger seat will no longer render the Control Panel unusable until it is re-entered.
- Players will be able to breathe inside a cockpit while seated in a Control Panel.
- Landing Gear are now oriented properly.
- Koller is no longer slightly sunken into the ground.
- The Station Mill, formerly the Detailing Mill, now costs 500 metal to produce in a factory like the button says.
Other
- Changed the Martian moons to use AlignPosition instead of BodyPosition.
- Phobos and Deimos will leave fiery craters behind when they crash. These craters eventually cool, leaving a darkened pothole.
- Changed engines to no longer used deprecated BodyMovers, making handling better.
- Mercury now has a proper internal structure, which was accidentally left out of Release 16.
- The Depot and Station Mill now have proper blueprint icons.
- The Mill and Factory have updated blueprint icons.
- Added Ceres.
- Added more music.
November 25 - Patch 20.1
- Players will no longer suddenly die when leaving Earth. Whoops!
- Mobile Factories can be set to be public.
- Music now begins playing when gravity is below a certain level, rather than when the player is far away enough from their spawn.
- Crates can now be properly dispensed from Plots.
December 4 - Patch 20.2
- Added three new parts to the Station Mill: The Fuselage, Corner Fuselage, and Stern. They can be connected to create large ships of varying length.
- Explosives can no longer be placed within 72 studs of another player's building.
December 25 - Mini-Update 20.3
- Macerators now perform quickly like other machines, using similar optimization techniques introduced in Release 18.
- Macerators can now hold the Water resource.
- Rocks put in a Macerator no longer yield the same amount of metal as cash they sell for on Earth.
- Added Asteroids that spawn near players in certain regions of space. This region is a large bubble situated between most of the planets, stretching from Mercury to Europa.
- Added the Claw part, which can grab asteroids and convert them into moveable parts.
- Added Meteoric Iron and Cometary Ice, two rocks that can only be processed in a Macerator.
- Added the Jackhammer, which can break apart captured asteroids to yield Meteoric Iron and Cometary Ice.
- Jupiter now has different cloud layers which rotate at varying speeds.
- Jupiter now has rings.
- Added the Fuel Drum, a large version of the Rocket Fuel Tank.
- The hammer now moves parts when the player attempts to attach them to the ground.
- Spawns will become enabled only when near the required factories and mill, not just anywhere on the same planet.
- Spawns can now be placed in any livable area, whether it be a dome or a terraformed planet. They are still disabled until the usual conditions are met.
- Disabled spawns now give a detailed breakdown of their missing requirements.
- Added the following new teams for spawns depending on their location: Mercury, Asteroid Belt, Io, Europa, Callisto, Titan, Inner Saturnian Moons, Iapetus, Uranian Moons, and Triton.
- Rockets using Computers will teleport the remaining distance when far enough away from players, though still waiting and consuming fuel in appropriate amounts.
- The various NPCs on Earth are now animated.
December 26 - Patch 20.4
- Mobile factories and Claws now dispense from Station Mills properly.
- The game once more has endings for when industry is snuffed out on planets.
- The Earth team is now removed properly.
December 30 - Patch 20.5
- Added Haumea and Makemake near Pluto.
- Fixed the long-time glitch that sometimes made the character uncontrollable until the player rejoined.
- The SOI of Ceres is no longer overtaken by that of Jupiter.
January 15 - Patch 20.6
- Jackhammers are now less laggy.
- Water can be taken from Macerators like Metal.
- Further patched the bug that causes the player controller to break randomly.
- Spawns no longer have to wait sixty seconds before working.
- The Chrysalis properly launches players back to their spawn location after being enabled.
- The Chrysalis now spawns a laser pointing to the Titania monolith.
February 6 - Patch 20.7
- Planets now display as meshes from far away because a Roblox update made terrain stop rendering properly.
- Clicking the Tutorial button shows a message to indicate you are currently teleporting.
- Added a changelog to the title screen.
February 8 - Patch 20.8
- The dwarf planets now have long-distance meshes.
- The Galilean Moons' long-distance meshes now have textures.
- Changed the appearance of terraformed Mars. It now has snow.
February 10 - Patch 20.9
- Fixed GUI glitch.
- Fixed the SOIs of dwarf planets.
- Fixed jetpack refueling.
- Removed sub-servers.
March 17 - Mini-Update 20.10
- Fixed the Donor gamepass.
- Added two new badges:
- "The Altars of the Just...", awarded for touching any monolith;
- "...Crushed!", awarded for touching the Ganymede monolith after it activates.
- Added the Extras menu, which allows the player to visit extra places related to SSE2.
- The only places so far are a restored version of the game from Patch 15.4, and a teleport to the classic Solar System Exploration.
- Added a new monolith, which is located on the surface of Europa.
March 23 - Mini-Update 20.11
- Fracker renamed to Pumpjack.
- The Drill and Pumpjack have new models.
- The Drill and Pumpjack pause extraction when 100 metal or 100 gas is stored respectively.
- In a grid with cells 300x300x300 studs in size, resource extraction rates will halve every ten minutes.
- The model for the Dome has been modified to look less weird when sticking out from the ground.
- Cometary Ice now yields 3000 water in a Macerator.
- Fixed the vastly outdated Explosive Charge code, greatly increasing yields from excavating Mercury.
- Cockpits now properly provide air to players situated in attached Control Panels, finally.
- The Nibiru tracker now displays the correct distance.
- Factories now only emit smoke when charging.
- Koller and Rico now sell Domes for $500. They also sell Junctions for $350.
- Changed the prices of Drills and Pumpjacks on Earth to $400 and $600 respectively.
- Removed Materials. They are no longer required for the activation of Drills or Pumpjacks.
- The Nibiru Tracker can now be built for $200.
- Metal Extraction Pipes can now be purchased on Earth for $100.
- Made adjustments to Computers.
- The "Go to Planet" functionality of Computers finally works.
- Structures can now be built on the Moon.
- The Moon now has a team. Its color its Smoky Grey.
- Fancy spawns now also include a server information tracker.
- Added more songs to the music player.
- Nibiru now moves faster.
March 24 - Patch 20.12
- Reduced harshness of resource depletion.
- Fixed the Dome's rebar being erroneously unanchored.
- Spawn placing keeps working after the Moon is destroyed.
- Made the stats on the fancy spawn actually work. I hope.
March 25 - Patch 20.13
- Removed resource depletion.
- Changed conditions for music to play. Now it plays when the player is 4096 studs from their spawn.
- Made music quieter.
March 31 - April Update
An update that was made for April Fools day that was reverted. It can still be played from the Extras tab.
- Made the Earth flat.
- Added humorous descriptions to several celestial bodies.
- Nibiru's title changes to a random misspelling when it appears in the Approach GUI.
- Added burgers to the core of Saturn.
- Made the Sun look better.
April 2 - Patch 20.14
This was the unmodified version of the game the April Update was made from, although said update actually came before it. It added the reworked Sun.
The only change made to the version from before the April Update was adding Flat Earth to the Extras menu.
April 4 - Patch 20.15
- Removed Materials from the Mobile Factory.
- Removed mentions of Materials from the Drills and Pumpjack.
- A drill reaching its metal cap will now only stop it from producing metal. There is also a cap for water, which, if reached, does not prevent metal from being extracted.
- The concentration of water on icy bodies has been doubled.
April 5 - Patch 20.16
- The mouse now locks while panning with right-click.
- Since mouse panning now uses the proper Mouse Delta from the input system, it is affected by the Camera Sensitivity setting.
- Typhon's name now displays as Alcaeus because people kept spelling it as Typhoon.
- The game is now hidden while it is still loading.
April 7 - Patch 20.17
- Characters no longer bounce off the ground when the space bar is held.
- Moved the character's center point back half a stud, which should help with getting stuck on ledges.
May 6 - Patch 20.18
- Fixed a glitch caused by a Roblox update where pipes would delete themselves locally, but not on the server, causing the player to be in a different location on the server.
- Nibiru now has chance variations in its appearance and trajectory:
- There is a 1/10 chance for it to strike Earth from the bottom instead of the side
- A 1/3 chance for it to start either path from the opposite side of the Solar System
- A 1/20 chance of it having a texture based on Melancholia
- A 1/5 chance of it having rings
June 27th - Release 21 Prerelease 1
- Added Red Matter, an item similar to Ball Lightning, but excavated from a random Saturnian moon chosen per server.
- Putting Red Matter in an Alien Processor will turn it into a Warp Core.
- Maybe fixed discombobulation for the Factory.
- Nibiru is now more likely to spawn above or below the Earth.
- The Moon can now be terraformed.
- Fixed the glitched animations, which I weirdly knew the fix for, but I failed to implement it.
- Alcaeus now spawns at a random location beside Mars, though always at its usual distance.
- Increased the gravity of Ceres to 10% that of Earth.
- Mars now has ambient lighting when terraformed.
- Added the Proxima Centauri system, including the planemos Hathor, Khnemu, Thoth, Osiris, and Nephthys.
June 28th - Release 21 Prerelease 2
- Players going to Proxima Centauri from a private server will only get a drill, factory, and pickaxe.
- Players can no longer bring Server Tools to Proxima Centauri.
- Red Matter can now be excavated from Nephthys.
- Ball Lightning can now be excavated from Thoth.
- Halved the SOI of Thoth.
- Halved the gravity of Nephthys.
- Fixed a glitch with the Rogue team in Proxima Centauri.
- The Labyrinth now teleports players to Proxima Centauri.
July 7th - Release 21 Prerelease 3
- Greatly Improved Earth's cloud texture.
- Earth's oceans are lighter in color and appear correctly at a distance.
- Added a hazy atmosphere effect around Earth.
- Warp Cores can now return to the Sun from Proxima Centauri.
- Warping to Proxima Centauri will no longer destroy the ship. Ships do not yet saving when returning to the Solar System.
April 11th 2025 - Release 21 Prerelease 4
- Reworked structure and blueprint system.
- New Gravity Controller.
- Reworked atmosphere system.
- Reworked how the Space Station Core works.
- Moved Alcaeus closer to Mars.
- The Sun and gas giants have their own team now.
- The radar can now detect what planet is red matter on.
- New block, Space Colony Creator.
- Structures now disappear 2 minutes after the player leaves (4 minutes after Nibiru hits Earth).
- Now you can preview the structures before you place them.
- 2 Minor easter eggs.
- All structures now delete when the player leaves now.
- A lot of undocumented bug fixes due to the rework of a lot of systems.
- Optimized some code.
- Issues with the character being welded to the seat after jumping should be fixed.
Upcoming - Release 21 - Interstellar
- Added a new place in the SSE2 game in a similar manner to the tutorial for the new star system.
- This new system is centered around the orange dwarf T-Cygnus.
- T-Cygnus has the following planets: Tharn, a desert world safe for the player; Mazury, a world consumed by a threatening swarm of robots; and Nineveh, an ice giant.
- Players can be transported to this place by exploring the Labyrinth.